hen I installed the latest version of March 15.3.2014 , I clicked on PLAY signed me and then it blew error ( screenshot )
View image: Error BF2 PJ
View image: Error BF2 PJ
Project Reality Log File
prlauncher.exe started at: 2014-03-15T12:15:18
Critical Error: An unhandled exception has occured. Details are as follows:
Additional non-parsable characters are at the end of the string.
Further details can be found in the following file:
C:\Program Files (x86)\EA GAMES\Batt...prlauncher.log
Please report this error to the Project Reality Team, and include the log file in your report.
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> System.FormatException: Additional non-parsable characters are at the end of the string.
at System.ParseNumbers.StringToInt(String s, Int32 radix, Int32 flags, Int32* currPos)
at System.Convert.ToByte(String value, Int32 fromBase)
at Reality.Utils.DataProtection.Unprotect(String encryptedData, String& decryptedData)
at Reality.BF2.Keys.CDKey.(String )
at Reality.BF2.Keys.CDKey.get_Key()
at PRLauncher.WPF.ViewModel.MainWindowViewModel.<.ctor>b__13()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
System Information
------------------
Operating System: Microsoft Windows 7 Ultimate (6.1.7601)
Architecture: 64 bits
Current Culture: English (United States)
Motherboard: ASUSTeK Computer INC. M2N-MX SE
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ (Physical: 2, Logical: 2)
Memory: 3.00 GB
DIMM Modules: DIMM0: 1024.00 MB @ 800 MHz
DIMM1: 2.00 GB @ 800 MHz
Page File: 4.50 GB
.NET Framework: 4.5.1, Runtime: 4.0.30319.18408
Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 260
Generic PnP Monitor on NVIDIA GeForce GTX 260
Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
1280 x 1024 (32 bit) @ 60 Hz
Driver Version: 9.18.13.3221 (332.21)
Display Memory: 896.00 MB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (SB Live! 24-bit)
Primary Recording: Microphone (SB Live! 24-bit)
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\EA GAMES\Battlefield 2
Free: 38.16 GB, Total: 78.92 GB, FS: NTFS, SSD: False
Mod Path: C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr
Free: 38.16 GB, Total: 78.92 GB, FS: NTFS, SSD: False
Profiles Path: C:\Users\Gabe\Documents\ProjectReality\Profiles
Free: 38.16 GB, Total: 78.92 GB, FS: NTFS, SSD: False
Update DL Path: C:\Users\Gabe\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 38.16 GB, Total: 78.92 GB, FS: NTFS, SSD: False
Update Log Path: C:\Users\Gabe\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 38.16 GB, Total: 78.92 GB, FS: NTFS, SSD: False
Game Information
----------------
CD Key Valid: True
CD Key Type: Dashless (Normal)
Installed Mods: bf2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.1.4.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: BT-1-Gabe-1-
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: Custom
Multisampling: 8x
VSync: True
Terrain Quality: High
Effects Quality: Low
Geometry Quality: High
Texture Quality: Medium
Lighting Quality: Low
Dynamic Shadows: Off
Dynamic Lights: Off
Texture Filtering: Low
Audio Provider: Hardware
Provider Valid: True
Audio Quality: High
EAX: True
System Information
------------------
Operating System: Microsoft Windows 7 Professional (6.1.7601)
Architecture: 64-bit
Current Culture: Dutch (Netherlands)
Motherboard: Gigabyte Technology Co., Ltd. GA-880GMA-UD2H
Processor: AMD Phenom(tm) II X6 1090T Processor (Physical: 6, Logical: 6)
Memory: 4,00 GB
DIMM Modules: A0: 2,00 GB @ 1333 MHz
A2: 2,00 GB @ 1333 MHz
Page File: 3,99 GB
.NET Framework: 4.5.1, Runtime: 4.0.30319.18444
Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 470
Generic PnP Monitor on NVIDIA GeForce GTX 470
Display Mode(s): 1280 x 1024 (32 bit) @ 75 Hz
1280 x 1024 (32 bit) @ 75 Hz
Driver Version: 9.18.13.3158 (331.58)
Display Memory: 1,25 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Asus (Wireless Audio)
Primary Recording: Microphone (Wireless Audio)
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Games\Battlefield 2 Complete Collection
Free: 1,25 TB, Total: 1,82 TB, FS: NTFS, SSD: False
Mod Path: C:\Games\Battlefield 2 Complete Collection\mods\pr
Free: 1,25 TB, Total: 1,82 TB, FS: NTFS, SSD: False
Profiles Path: C:\Users\Documents\ProjectReality\Profiles
Free: 1,25 TB, Total: 1,82 TB, FS: NTFS, SSD: False
Update DL Path: C:\Users\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 1,25 TB, Total: 1,82 TB, FS: NTFS, SSD: False
Update Log Path: C:\Users\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 1,25 TB, Total: 1,82 TB, FS: NTFS, SSD: False
Game Information
----------------
CD Key Valid: True
CD Key Type: Dashless (Normal)
Installed Mods: bf2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.1.4.0
Language: dutch
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: KinGSniPE76
Type: Online
Last Used Profile: True
View Intro: True
Fullscreen: True
Display Mode: 800x600@60Hz
Display Mode Valid: True
Graphics Scheme: Custom
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Medium
Geometry Quality: Low
Texture Quality: High
Lighting Quality: Low
Dynamic Shadows: Medium
Dynamic Lights: Medium
Texture Filtering: Medium
Audio Provider: Software
Provider Valid: True
Audio Quality: Medium
EAX: True
Project Reality Log File
PRLauncher.exe started at: 2014-03-19T01:47:19
Critical Error: An unhandled exception has occured. Details are as follows:
Eine Referenzauswertung wurde vom Server zur?ckgesendet
Further details can be found in the following file:
C:\Program Files (x86)\EA GAMES\Batt...PRLauncher.log
Please report this error to the Project Reality Team, and include the log file in your report.
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> System.ComponentModel.Win32Exception (0x80004005): Eine Referenzauswertung wurde vom Server zur?ckgesendet
bei System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
bei PRLauncher.WPF.ViewModel.OptionsWindowViewModel.<OnPRMumbleLaunch>b__51()
bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bei System.Threading.ThreadHelper.ThreadStart()
Project Reality Log File
PRLauncher.exe started at: 2014-03-19T14:58:24
Critical Error: An unhandled exception has occured. Details are as follows:
A referral was returned from the server
Further details can be found in the following file:
C:\Program Files\EA GAMES\Battlefiel...PRLauncher.log
Please report this error to the Project Reality Team, and include the log file in your report.
Visit Support Forum
> System.ComponentModel.Win32Exception (0x80004005): A referral was returned from the server
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.<OnPRMumbleLaunch>b__51()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()